---------------------------------------------------- --- A redistribution of https://wearedevs.net/ --- ---------------------------------------------------- -- Made by the one and only hot beast named icee :) -- Game: https://www.roblox.com/games/111311599/CRITICAL-STRIKE-v5-7-5 -- Var local Player = game:GetService("Players").LocalPlayer; local ReplicatedStorage = game:GetService("ReplicatedStorage"); local PlayerGui = Player.PlayerGui; local setupvalue = setupvalue or debug.setupvalue; -- UILib local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/ICEEDev/Utilites/main/uilib.lua"))(); local MainWindow = Library:CreateWindow("Main"); local CombatFolder = MainWindow:AddFolder("Combat"); local KillAuraTog, GodModeTog, NocoolTog; -- ik aids but this ui lib bad so /shrug -- Kill Aura do -- Creation CombatFolder:AddToggle({ text = "KillAura"; flag = nil; state = false; callback = function(state) KillAuraTog = state; while KillAuraTog do for i,v in next, game:GetService("Players"):GetPlayers() do if (v ~= Player and Player.Character and Player.Character:FindFirstChild("HumanoidRootPart") and v.Character and v.Character:FindFirstChild("HumanoidRootPart") and (v.Character.HumanoidRootPart.Position - Player.Character.HumanoidRootPart.Position).magnitude <= 50 and PlayerGui:FindFirstChild("ClassGui") and getsenv(PlayerGui.ClassGui.Main).pass) then ReplicatedStorage.Remotes.Damage:InvokeServer(getsenv(PlayerGui.ClassGui.Main).pass(), Workspace.RealTime.Value, v.Character, 200); end; end; wait(); end; end; }); end; -- God Mode do -- Creation CombatFolder:AddToggle({ text = "GodMode"; flag = nil; state = false; callback = function(state) GodModeTog = state; while GodModeTog do if (Player.Character and PlayerGui:FindFirstChild("ClassGui") and getsenv(PlayerGui.ClassGui.Main).pass) then ReplicatedStorage.Remotes.Heal:InvokeServer(getsenv(PlayerGui.ClassGui.Main).pass(), Player.Character, 200, "True"); end; wait(); end; end; }); end; -- No Cooldown do -- Creation CombatFolder:AddToggle({ text = "NoCooldown"; flag = nil; state = false; callback = function(state) NocoolTog = state; while NocoolTog do if (Player.Character and PlayerGui:FindFirstChild("ClassGui") and getsenv(PlayerGui.ClassGui.Main).pass) then local ScriptEnv = getsenv(PlayerGui.ClassGui.Main); setupvalue(ScriptEnv.criticalcoolingdown, 2, 0); setupvalue(ScriptEnv.ability1coolingdown, 2, 0); setupvalue(ScriptEnv.ability2coolingdown, 2, 0); setupvalue(ScriptEnv.attackcoolingdown, 2, 0); end; wait(); end; end; }); end; -- UI Creations do -- OneShot Kill CombatFolder:AddToggle({ text = "OneShot"; flag = "OneShot"; state = false; }); -- NoVoid Dmg CombatFolder:AddToggle({ text = "NoVoidDamage"; flag = "NoVoid"; state = false; }); end; -- Hook do -- Creation local meta = debug.getmetatable(game); local oldName = meta.__namecall; setreadonly(meta, false); meta.__namecall = newcclosure(function(self, ...) local args = {...}; if (Library.flags.OneShot and tostring(self) == "Damage" and args[4] ~= "Void") then args[4] = 200; elseif (Library.flags.NoVoid and tostring(self) == "Damage" and args[4] == "Void") then return; -- kicks when enabled off ( idc tho ) end; return oldName(self, unpack(args)); end); setreadonly(meta, true); end; -- Inits Lib Library:Init();