---------------------------------------------------- --- A redistribution of https://wearedevs.net/ --- ---------------------------------------------------- local instances = { "Busy"; "Ragdoll"; "Down"; "Stun"; "Combat"; "Aggro"; "Health"; "Stamina"; }; local runService = game:GetService("RunService"); local inputService = game:GetService("UserInputService"); local replicatedStorage = game:GetService("ReplicatedStorage"); local coreGui = game:GetService("CoreGui"); local localPlayer = game:GetService("Players").LocalPlayer; local character = localPlayer.Character; character.HumanoidRootPart.CFrame = character.HumanoidRootPart.CFrame * CFrame.new(0,0,5) local breathing = localPlayer.Breathing; if executed then warn("Already executed script!") return end getgenv().executed = true _G.steppedConnection = nil; _G.check = false; _G.trinketToggle = false; if _G.canTeleport == nil then _G.canTeleport = false end; _G.inputBeganConnection = nil; _G.childAddedConnection = nil; _G.keyForSpam = "N"; --Change key to your liking (optional) _G.keyForEsp = "V"; -- Change key to your liking (optional) _G.trinketKey = "P" -- Change key to your liking (optional) _G.cooldown = .45 local bindable = game:GetService("CoreGui"):FindFirstChild("teleporter") or Instance.new("BindableFunction") bindable.Name = "teleporter" bindable.Parent = game:GetService("CoreGui") if _G.isLoaded == nil then --load check cuz of anti teleport _G.isLoaded = false delay(2, function() _G.isLoaded = true end) end local function spamBreathing() replicatedStorage.Remotes.Async:FireServer("Character", "Breath", true) end; local function haltBreathing() replicatedStorage.Remotes.Async:FireServer("Character", "Breath", false) end; local function createEspConnection() _G.childAddedConnection = workspace.ChildAdded:Connect(function(child) if child:FindFirstChild("Humanoid") and child:FindFirstChild("Head") then if child:FindFirstChild("MouseHit") == nil then createEsp(child) end end end) end local function notify(title, message, duration) game.StarterGui:SetCore("SendNotification", { Title = title, Text = message, Duration = duration }); end; local function createEsp(mob) local key = mob.Name.."Key" if mob then local espFolder = Instance.new("Folder") espFolder.Name = key espFolder.Parent = coreGui local BillboardGui = Instance.new("BillboardGui") local TextLabel = Instance.new("TextLabel") BillboardGui.Adornee = mob.Head BillboardGui.Name = mob.Name BillboardGui.Size = UDim2.new(0, 100, 0, 150) BillboardGui.StudsOffset = Vector3.new(0, 1, 0) BillboardGui.AlwaysOnTop = true BillboardGui.Parent = espFolder TextLabel.BackgroundTransparency = 1 TextLabel.Position = UDim2.new(0, 0, 0, -50) TextLabel.Size = UDim2.new(0, 100, 0, 100) TextLabel.Font = Enum.Font.SourceSansSemibold TextLabel.TextSize = 20 TextLabel.TextColor3 = Color3.new(1, 1, 1) TextLabel.TextStrokeTransparency = 0 TextLabel.TextYAlignment = Enum.TextYAlignment.Bottom TextLabel.Text = 'Name: '..mob.Name TextLabel.ZIndex = 10 TextLabel.Parent = BillboardGui end end bindable.OnInvoke = function() if _G.canTeleport == false then _G.canTeleport = true game:GetService("ReplicatedStorage").Remotes.Sync:InvokeServer("Player", "SpawnCharacter") delay(8, function() _G.canTeleport = false end) return wait(2.5) else return wait(1.25) end end local connection = nil local disableNoclip = false local function farmTrinkets() -- slower than normal cuz of anti if _G.isLoaded == false then return end if connection == nil then disableNoclip = false print("Yep boy ") connection = game:GetService("RunService").RenderStepped:Connect(function() localPlayer.Character.Humanoid:ChangeState(11) if disableNoclip then connection:Disconnect() connection = nil end end) end for i,v in pairs(workspace:GetChildren()) do if _G.trinketToggle == false then return end if v:FindFirstChild("PickableItem") and v:FindFirstChild("Part") then bindable:Invoke() character.HumanoidRootPart.CFrame = v:FindFirstChild("Part").CFrame local count = 0; while count < 0.55 do count = count + runService.RenderStepped:Wait() end game:GetService("ReplicatedStorage").Remotes.Async:FireServer("Character", "Interaction", v:FindFirstChild("Part")) wait() end end end local function removeEsp(mob) for _,object in pairs(coreGui:GetChildren()) do if string.find(string.lower(object.Name), "key") then object:Destroy() end end end local isBreathing = false coroutine.wrap(function() while true do if breathing.Value >= 95 and _G.check == false then isBreathing = false haltBreathing() elseif _G.check == true and isBreathing == false then isBreathing = true spamBreathing() end wait(_G.cooldown) end end)(); coroutine.wrap(function() while true do for _,v in pairs(game.Players.LocalPlayer.Character.Head:GetChildren()) do if v:IsA("BillboardGui") then v:Destroy() end end wait(4) end end)(); coroutine.wrap(function() while true do if _G.trinketToggle then pcall(farmTrinkets) end wait() end end)() _G.steppedConnection = runService.Stepped:Connect(function() for _, object in next, character:GetChildren() do if table.find(instances, object.Name) or string.lower(object.Name):find("cooldown") or string.lower(object.Name):find("activate") then object:Destroy() end end end); _G.inputBeganConnection = inputService.InputBegan:Connect(function(input, gpe) if gpe then return end if input.KeyCode == Enum.KeyCode[_G.keyForSpam] then if _G.check == false then _G.check = true notify("Infinite breathing", "Infinite breathing was enabled!", 2.4) else _G.check = false notify("Infinite breathing", "Infinite breathing was disabled!", 2.4) end elseif input.KeyCode == Enum.KeyCode[_G.keyForEsp] then if _G.childAddedConnection == nil then createEspConnection() local players = {} for _,v in pairs(game:GetService("Players"):GetPlayers()) do table.insert(players, v.Name) end for _, mob in pairs(game.workspace:GetChildren()) do if mob:FindFirstChildOfClass("Humanoid") and mob:FindFirstChild("Head") then if not table.find(players, mob.Name) then createEsp(mob) end end end notify("ESP", "Mobs ESP was Enabled!", 1.5) else _G.childAddedConnection:Disconnect() _G.childAddedConnection = nil removeEsp() notify("ESP", "Mobs ESP was disabled!", 1.5) end elseif input.KeyCode == Enum.KeyCode[_G.trinketKey] then if _G.trinketToggle == false then _G.trinketToggle = true notify("Trinket farm", "enabled! wait for it to load it will go fast dont worry. Risk of losing items if you leave!", 2.5) else _G.trinketToggle = false disableNoclip = true notify("Trinket farm", "disabled!", 1.5) end end end); character.ChildAdded:Connect(function(child) if child.Name == "Executing" then local args = { [1] = "Katana", [2] = "Server" } game:GetService("ReplicatedStorage").Remotes.Async:FireServer(unpack(args)) end end) breathing.Changed:Connect(function(newValue) if newValue < 100 and newValue > 85 then _G.cooldown = .5 elseif newValue < 80 then _G.cooldown = 0.005 end end) --Anti fall damage local old old = hookmetamethod(game, "__namecall", newcclosure(function(self, ...) local args = {...} local method = getnamecallmethod() if method == "FireServer" then if args[2] == "FallDamageServer" then return wait(9e9) end end return old(self, ...) end)) notify("Creator: Legend0#0001", _G.keyForEsp.." to enable mobs esp, ".._G.trinketKey.." to enable trinket farm, ".._G.keyForSpam.." to enable infinite breathing. Infinite cooldown, god mode and more anti debuffs are automatic. Enjoy!", 14)